Next seq

Sequence: 05 – Decision

VFX

: 053—01

EXT. SPACE, ABOVE PROXIMA B

The AstroBug is silhouetted against Proxima Centauri.

: 054—01

INT. ASTROBUG, COCKPIT

Working at her station, Baxter is fuming, still unable to get over her previous irritation. Corey can’t help but laugh.

: 054—02

COREY " I need to apologize. When I was little, I called the folks in hibernation ‘popsicles’. Guess it stuck. Can you forgive me? "

: 054—03

BAXTER " Sure. I’ll work on a nickname for you too. Mine won’t be as cute. "

: 054—04

COREY " Fair enough. "

: 054—05

BAXTER " Ugh. I feel like shit. (tugging on her outfit) This thing is making it worse. "

VFX

: 054—06

OMNI " A stim-suit can be taxing as it rebuilds your muscles. Do you need an adjustment to your medication? "

: 054—07

BAXTER " No, Omni, I’m good. Thanks. "

VFX

: 054—08

OMNI " I have the interface tapped into the primary shield node. "

: 054—09

BAXTER " What’s our status? "

VFX

: 054—10

An onscreen graphic represents the shield network. It transmits a series of powerful radio waves creating a dome of energy that deflects simulated flares from Proxima Centauri.

VFX

: 054—11

OMNI " The shield’s been active for two years. It should be generating an E-M field strong enough to deflect the star’s flares. But, at present, it’s only ten percent effective.

: 054—12

BAXTER " Effective? According to this, rad-levels are damn-near off the scale. "

VFX

: 054—13

The shield array is transmitting, but large gaps flash red.

VFX

: 054—14

OMNI " Yes. Thirty-five nodes are currently nonfunctional. "

: 054—15

BAXTER " Okay. So, what are you waiting for?"

VFX

: 054—16

Omni’s floating symbol fluctuates inquisitively.

OMNI " Excuse me? "

: 054—17

BAXTER (pointing at the screen) " Run a full diagnostic! "

VFX

: 054—18

OMNI " Oh, yes. I’ve been doing that for the last fifteen minutes. I’m also collaborating with my clone on the AeroFox for input and analysis. "

: 054—19

BAXTER " Perfect. "

VFX

: 054—20

Baxter yawns. Onscreen, the shield code shows random ERRORS.

VFX

: 054—21

OMNI " The subroutines that regulate power flow are disabled. "

: 054—22

BAXTER " What the hell? The back-ups are offline too. "

VFX

: 054—23

OMNI " I’m going to re-install the O-S. "

VFX

: 054—24

Suddenly, Omni rages with a bizarre outburst.

OMNI (CONT’D) " No... This is not... NO! "

: 054—25

BAXTER " What's wrong?! "

VFX

: 054—26

OMNI " Frag... Fragmentation! "

VFX

: 054—27

Omni’s INTERFACE flashes wildly.

: 054—28

Alert KLAXONS fill the cabin. The lights switch to RED EMERGENCY mode!

: 054—29

COREY " Omni? Omni, respond! "

VFX

: 055—01

EXT. SPACE, ABOVE PROXIMA B

The AstroBug’s thrusters fire, sending it into a spin!

VFX

: 055—02

[AddDescriptiveText]

VFX

: 055—03

[AddDescriptiveText]

VFX

: 056—03

There’s nothing but static as the ship’s rotation increases.

VFX

: 057—01

EXT. SPACE, ABOVE PROXIMA B

The AstroBug’s thrusters fire wildly. The ship’s main engines suddenly activate, sending it blasting toward the planet!

VFX

: 058—01

EXT. SPACE, ABOVE PROXIMA B

The AeroFox cruises high above the growing crisis.

VFX

: 058—02

DYSON (OVER SCENE) You know... You guys keep calling this planet 'Proxima b'.

: 059—01

INT. AEROFOX, COCKPIT

As Clarke works at her console, a mischievous expression crosses Dyson’s face as he ponders the previous conversation.

: 059—02

DYSON " Its real name is 'Persephone'. "

: 059—03

CLARKE " Persephone? Since when? "

: 059—04

DYSON " Since I changed it. "

: 059—05

Suddenly, over the speakers, Corey’s voice is heard. It’s unintelligible! Clarke’s eyes widen. She activates her comm.

: 059—06

CLARKE " AstroBug, come in. Do you read me? "

: 059—07

Dyson pulls up a telescopic view on his monitor. He gasps.

VFX

: 059—08

DYSON " Oh, my god. "

: 059—09

He sees the AstroBug spinning out of control as it plummets toward the planet below. Clarke accesses the same feed.

: 059—10

CLARKE " Jim! What the hell is going on?! "

VFX

: 059—11

The ship dwindles to a speck on the horizon in the telescopic view. It disappears as it heads for the edge of the planet.

: 059—12

DYSON " They're nearly over the horizon! "

: 059—13

CLARKE " Dammit! Something's wrong with their comms. OH, can you project where they're headed? "

VFX

: 059—14

OH generates a COURSE PROJECTION on their displays.

OH " Based on their course, they'll intersect the planet just beyond the terminator on the night side. "

: 059—15

CLARKE " Are they going to crash? "

VFX

: 059—16

OH " Jim’s a good pilot. However, it looked like he didn’t have control. "

: 059—17

Clarke glances at the image of her family, making a decision.

: 059—18

CLARKE " We're going after them. "

: 059—19

DYSON " We’re up at a Lagrange Point! It’ll take hours to get down there. "

VFX

: 059—20

Clarke plots a course on her navigation computer.

: 059—21

CLARKE " Not if we use a direct route. "

: 059—22

DYSON " That's insane. "

: 059—23

CLARKE " Maybe. But it’s not impossible. "

VFX

: 059—24

Clarke points to calculations on her screen.

CLARKE (CONT'D) " I want to plot a series of burns. One to drop us from orbit. Two to increase our descent velocity. Three a final braking thrust to slow us for atmospheric entry. "

VFX

: 059—25

OH " I'm not sure this is a good idea. "

: 059—26

DYSON " You’re putting both ships in jeopardy! I say we stay in orbit. Figure out the AstroBug’s condition. Then contact Odyssey. "

: 059—27

CLARKE " Kyle, please... Shut up. "

: 059—28

DYSON " Wow. Okay then. "

: 059—29

CLARKE " Prep the ship for landing. "

: 059—30

Dyson looks genuinely hurt as he taps buttons on his console.

DYSON (activating systems) " You're the boss, boss. "

VFX

: 059—31

OH " Engines are good to go. "

: 059—32

CLARKE Initiating the first burn... Now.

: 059—33

Clarke closes her eyes and presses a FLASHING RED button.

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