VFX: Screens

VFX

: 005—05

Clarke is focused as she grasps the joystick firmly.

VFX

: 005—02

Corey adds his ship’s status to the chatter.

COREY (COMM VOICE) " AstroBug B here. We’re good to go. "

VFX

: 010—02

He’s anxious as he presses buttons on his console.

VFX

: 015—01

INT. AEROFOX

Clarke steels herself and tweaks her control stick.

VFX

: 036—05

A GRAPHIC pops up showing the star system and the position of their mothership.

VFX

: 036—06

Dyson activates the comm system. An image of the Odyssey MISSION PATCH -- the icon of an ancient sailing ship placed between white and red stars -- appears onscreen.

VFX

: 036—07

The scene jumps to a video of Captain Shepard sitting at his station. Crew members pass behind him, checking systems.

VFX

: 036—08

SHEPARD (ON SCREEN) " We received the message that you settled into orbit. Looks good. "

VFX

: 038—05

The image splits to reveal an onscreen graphic that shows signals unable to travel between Odyssey and the planet.

VFX

: 039—02

SHEPARD (ON SCREEN) " Jim-bo’s on point. Darcy and Kyle, observe and provide support. Follow Engineer Baxter’s lead. That shield is her design. "

VFX

: 040—05

SHEPARD (ON SCREEN) (CONT’D) " I know the past few days haven’t been easy. This emergency forced us to wake you sooner than planned. But I know you. You’ll be fine."

VFX

: 040—02

It shows an array of interlinked TOWERS spanning thousands of miles across the sunward hemisphere.

VFX

: 040—03

SHEPARD (ON SCREEN) " And, Ms. Baxter, I want to apologize... "

VFX

: 040—01

INT. ASTROBUG, COCKPIT

The onscreen image shifts from the Captain to a MAP of Proxima b.

VFX

: 041—03

The transmission ends.

VFX

: 041—02

SHEPARD (ON SCREEN) " That said, if you need to land, do so. Fix that shield and take off as quickly as you can. (smiling warmly) That’s about it. Good luck. I wish I was there with you. Shepard out. "

VFX

: 040—06

Shepard switches focus, reinforcing Corey’s orders.

SHEPARD (ON SCREEN) (CONT’D) " Jim’s orders are to keep the mission in orbit. The gravity down there is higher than Earth. I know you aren’t prepared for it. "

VFX

: 043—01

INT. ASTROBUG, COCKPIT

As the cabin rotates, Corey looks at Proxima b through his forward windscreen.

VFX

: 044—03

OH " Absolutely. "

VFX

: 044—02

DYSON " I think this telescope sucks. OH, can you enhance the view? "

VFX

: 046—02

DYSON " The old Starshot images."

VFX

: 045—05

DYSON (ON SCREEN) " It’s weird. They look shriveled up."

VFX

: 048—01

INT. AEROFOX

OH jumps into the conversation, disagreeing with his friend.

OH " I think the fractures were created by statically-charged magma.

VFX

: 047—02

DYSON (ON SCREEN) " They’ve existed next to volcanoes for millions of years without a trace of ash. How? Why? "

VFX

: 050—02

BAXTER (COMM VOICE) " You think you know more than the scientists who studied this for decades? "

VFX

: 052—02

COREY (ON SCREEN) " I love you too, babe. AstroBug out. "

VFX

: 052—01

INT. AEROFOX

Onscreen, Corey is embarrassed by the display of affection.

VFX

: 051—04

CLARKE (ON SCREEN) " Copy that. We’ll drop Sat C and park in an L-One Halo. We can monitor your progress from there. (sweetly) And Jim... I love you. "

VFX

: 054—08

OMNI " I have the interface tapped into the primary shield node. "

VFX

: 054—06

OMNI " A stim-suit can be taxing as it rebuilds your muscles. Do you need an adjustment to your medication? "

VFX

: 054—14

OMNI " Yes. Thirty-five nodes are currently nonfunctional. "

VFX

: 054—13

The shield array is transmitting, but large gaps flash red.

VFX

: 054—11

OMNI " The shield’s been active for two years. It should be generating an E-M field strong enough to deflect the star’s flares. But, at present, it’s only ten percent effective.

VFX

: 054—10

An onscreen graphic represents the shield network. It transmits a series of powerful radio waves creating a dome of energy that deflects simulated flares from Proxima Centauri.

VFX

: 054—18

OMNI " Oh, yes. I’ve been doing that for the last fifteen minutes. I’m also collaborating with my clone on the AeroFox for input and analysis. "

VFX

: 054—16

Omni’s floating symbol fluctuates inquisitively.

OMNI " Excuse me? "

VFX

: 054—21

OMNI " The subroutines that regulate power flow are disabled. "

VFX

: 054—20

Baxter yawns. Onscreen, the shield code shows random ERRORS.

VFX

: 054—27

Omni’s INTERFACE flashes wildly.

VFX

: 054—26

OMNI " Frag... Fragmentation! "

VFX

: 054—24

Suddenly, Omni rages with a bizarre outburst.

OMNI (CONT’D) " No... This is not... NO! "

VFX

: 054—23

OMNI " I’m going to re-install the O-S. "

VFX

: 056—03

There’s nothing but static as the ship’s rotation increases.

VFX

: 059—11

The ship dwindles to a speck on the horizon in the telescopic view. It disappears as it heads for the edge of the planet.

VFX

: 059—08

DYSON " Oh, my god. "

VFX

: 059—20

Clarke plots a course on her navigation computer.

VFX

: 059—16

OH " Jim’s a good pilot. However, it looked like he didn’t have control. "

VFX

: 059—14

OH generates a COURSE PROJECTION on their displays.

OH " Based on their course, they'll intersect the planet just beyond the terminator on the night side. "

VFX

: 059—25

OH " I'm not sure this is a good idea. "

VFX

: 059—24

Clarke points to calculations on her screen.

CLARKE (CONT'D) " I want to plot a series of burns. One to drop us from orbit. Two to increase our descent velocity. Three a final braking thrust to slow us for atmospheric entry. "

VFX

: 059—31

OH " Engines are good to go. "

VFX

: 061—03

OH " Coming up on eight. "

VFX

: 063—02

CLARKE " Engine cut off in three... two... "

VFX

: 067—06

OH " One of the strange things you get on a planet where one side always faces the parent star. "

VFX

: 067—04

Through her canopy, Clarke notices FLASHES on the horizon.

CLARKE " Up ahead. Look at that. "

VFX

: 067—03

OMNI " You stay on this course, it’ll take you right to them. "

VFX

: 073—06

The AstroBug crash site is ahead.

VFX

: 073—04

INT. AEROFOX

Clarke is buffeted as the glow of entry fills the windows.

VFX

: 077—01

INT. AEROFOX

Lightning flashes outside the windows.

VFX

: 081—05

CLARKE " OH? "

VFX

: 081—07

The screens indicate they’re nearing touchdown.

VFX

: 085—02

... Dyson as lightning flashes in the windows above.

VFX

: 093—01

INT. AEROFOX

Seated at the science station, Dyson tries to calm her.

DYSON " They warned us about this... "

VFX

: 131—01

INT. AEROFOX

The airlock opens, revealing Clarke and Baxter.

VFX

: 131—05

Dyson watches her with empathy from a seat at the science station.

VFX

: 131—09

She stands again and presses a button for her pilot’s chair.

VFX

: 131—20

Dyson is shocked by Clarke’s outburst, but gets it.

VFX

: 131—18

Clarke turns and addresses Dyson with misplaced anger.

VFX

: 131—17

DYSON " Things are running well enough. I’d rather not rely on some knock-off. "

VFX

: 131—16

BAXTER " Jim said you did. "

VFX

: 131—15

DYSON " Thanks. I don’t need it. "

VFX

: 131—25

DYSON " I’m a little beat up. I’ll live. "

VFX

: 131—24

Leaning against the wall, Baxter changes the subject.

BAXTER " Heard you had a rough ride down. "

VFX

: 131—23

As her chair rises into place, Clarke starts tapping on the computer, plotting a course to the other hemisphere.

VFX

: 131—22

A brooding Clarke sits in her chair and belts in.

VFX

: 131—27

DYSON " Can I show you something first? "

VFX

: 131—35

Dyson reinstates the map of the shield grid.

DYSON (CONT’D) " Do you see what I'm seeing? Every single corrupted node is located on top of a geoglyph. "

VFX

: 131—34

He turns off the nodes, leaving behind the geoglyph formations.

VFX

: 131—33

Dyson causes the non-functional shield nodes to flash.

DYSON (CONT’D) " I ran a comparison of the bad shield nodes and the ore deposits. "

VFX

: 131—40

BAXTER " We need at least ninety-five percent of the nodes functioning or the damn thing won’t work. "

VFX

: 131—39

Baxter squints at the map in frustration.

VFX

: 131—38

The ones that didn't are at one hundred percent.

VFX

: 131—37

DYSON (CONT’D) " The nodes that landed on top of the formations are all non-functional. "

VFX

: 131—41

DYSON " I know. My point is, I think there’s a connection between the geoglyphs and whatever or whomever did this to our shield. "

VFX

: 131—46

Baxter pulls up an image of Proxima b’s magnetic fields. Blue iridescent aurorae illuminate its poles.

VFX

: 131—45

DYSON " Fine, maybe I’m wrong. You’re the expert, what do you think? "

VFX

: 131—44

She’s growing impatient with the conversation.

VFX

: 131—43

At her station, Clarke finishes mapping out a route on her computer.

VFX

: 131—42

BAXTER " Whomever? Extraordinary claims require extraordinary evidence. "

VFX

: 131—49

BAXTER " It would mean the geoglyphs are somehow interacting directly with the magnetosphere. "

VFX

: 151—04

CLARKE " Not our concern. The science team can figure it out. "

VFX

: 151—01

INT. TERRACAT

Inside the TerraCat, an image appears onscreen. It’s a map of Proxima b. The chart juxtaposes the planet’s magnetic field with the shield array and the geoglyphs. They all synch up.

VFX

: 153—03

CLARKE " Then I'm vulnerable too. "

VFX

: 155—02

OMNI (COMM VOICE) " Understood. "

VFX

: 155—01

INT. TERRACAT

CLARKE " Omni, in a few hours, Odyssey should be out of the star's gravity well. Shoot them a data-pac update. Ask for one back as well. "

VFX

: 162—10

A SCHEMATIC of the Odyssey appears onscreen. It is flagged with numerous red areas.

VFX

: 167—28

She checks the RADIATION DETECTOR on her flash scanner. It’s into the RED.

VFX

: 178—01

INT. TERRACAT

Baxter is driving like a maniac.

VFX

: 178—02

Clarke is strapped into her seat, checking their detectors –

VFX

: 178—03

they're in the red zone!

VFX

: 178—05

BAXTER " Am I going in the right direction? "

VFX

: 182—03

The radiation levels are dropping.

VFX

: 182—02

She looks to Clarke for confirmation that they are safe. Clarke checks the monitor.

VFX

: 182—01

INT. TERRACAT

Baxter powers down the engine.

VFX

: 182—19

CLARKE " AeroFox, do you read? After a moment, a weak static-laden connection is made. "

VFX

: 182—28

OMNI (COMM VOICE) " No. He lost consciousness a bit ago. I’d rather not wake him. However, I can find the images he was referring to. Just a moment... "

VFX

: 182—25

OMNI (COMM VOICE) " Hmmm... The material must have been attracted to the rover's energy output. I believe the same thing happened with the shield node. "

VFX

: 182—34

OMNI (COMM VOICE) " Language, Astronaut Clarke... "

VFX

: 182—32

BAXTER " Like flowers without water. Omni... What if we’re killing it? "

VFX

: 182—30

OMNI (COMM VOICE) (CONT’D) " Interesting. When recent imagery is compared to that of a century ago, every formation has been affected. "

VFX

: 182—29

Onscreen, pictures of the geoglyphs appear side by side.

VFX

: 182—39

Omni adds to Baxter’s idea.

OMNI (COMM VOICE) " Your hypothesis is fascinating, Engineer Baxter. If true, what do we do about it? "

VFX

: 182—42

OMNI (COMM VOICE) " Um... That would cause significant damage to the geoglyphs. "

VFX

: 183—06

OMNI " I insist you replace the X-Doc and return to bed! The nano-procedure is only eighteen percent complete. "

VFX

: 183—16

OMNI " Based on my calculations, nearly eighty percent. "

VFX

: 183—14

OMNI " It's made of copper and iridium. The same materials as myself and many other quantum computers. Yet, this one appears to be self organized. Perhaps even self-aware. "

VFX

: 183—27

OMNI " Kyle, you're rapidly approaching the point of no return. You have to restart the treatment. "

VFX

: 183—25

Onscreen, the comm system attempts to contact the TerraCat.

OMNI " I’m trying. Unfortunately, the flare has jammed communications. "

VFX

: 191—03

Both women have removed their masks and are in the middle of watching Captain Shepard's recording.

VFX

: 191—12

BAXTER " You see what you’ve done? Now the Captain’s preparing for battle with a massive rock. A rock, Darcy! "

VFX

: 191—18

OMNI (COMM VOICE) " I'm calling about Kyle. "

VFX

: 193—06

CLARKE " According to Jim, pretty much every thing that could be. Life support’s almost gone. The engines are dead. Systems failing in every section. "

VFX

: 193—07

Baxter glances back to examine Clarke’s face.

VFX

: 193—04

Nauseated, Clarke shuts her eyes. Baxter is concerned.

VFX

: 196—01

She rushes to the aid of Dyson, who is slumped against the science station.

VFX

: 196—11

Omni’s animated infinity symbol droops and moves slowly.

VFX

: 196—09

OMNI(remorseful) " I watched him die. "

VFX

: 196—08

OMNI " Kyle ended it. He worked until his injuries became lethal. "

VFX

: 196—15

OMNI (pained) " It was Kyle's final request to force you to return. "

VFX

: 196—14

OMNI " No. I said he was 'non-responsive'. That was the truth. "

VFX

: 196—12

OMNI " It wouldn't have mattered. His life functions had terminated before I contacted you in the crater. "

VFX

: 196—21

DYSON (ON MONITOR) (CONT’D) " I analyzed your geoglyph sample. I also ran through the logs of the shield system. The organism tried to communicate several times. "

VFX

: 196—20

The screen shows Dyson on the left and data on the right.

VFX

: 196—19

DYSON (ON MONITOR) " Hey, guys... If you’re seeing this, you made it back. Hopefully before that damned firewall got uploaded. "

VFX

: 196—18

Dyson appears on-screen above the science station. Pale, shaking, and covered in a fevered sweat, he speaks quietly.

VFX

: 196—17

OMNI " I’ll let him explain. He left you a message. "

VFX

: 196—26

DYSON (ON MONITOR) (CONT’D) (struggling to breathe) " It even powers the volcanos -- part of why this planet has such a thick C-O-2 atmosphere. "

VFX

: 196—25

An orbital image of the geoglyph formation appears.

DYSON (ON MONITOR) (CONT’D) " It’s like a giant solar cell spread across the entire sunward side. (rubs his eyes) It’s evolved to absorb stellar flares... Living off them. "

VFX

: 196—24

DYSON (ON MONITOR) (CONT’D) " Notice I said ‘geoglyph’ not ‘geoglyphs’. That’s right. We’re dealing with one individual. A single interconnected being. "

VFX

: 196—23

The logs pop up showing the SPIKES in energy input.

VFX

: 196—22

DYSON (ON MONITOR) (CONT’D) (breathing in pain) " Only when those attempts failed did it strike out to protect itself. "

VFX

: 196—31

OMNI " He died to expose the truth. "

VFX

: 196—30

CLARKE " That thing shut down the shield. Crashed the AstroBug! Killed Jim! And Kyle died to protect it? "

VFX

: 196—29

The recording is cut off as Clarke stalks forward in anger and slams a button on the console.

VFX

: 196—28

DYSON (ON MONITOR) (CONT’D) " Darcy, I know you’re pissed. But don’t be. I had to figure this out. We have to learn to live with it-- "

VFX

: 196—33

OMNI " That this is a sentient lifeform. And that we attacked it first. "

VFX

: 196—36

OMNI " I doubt it's that discerning. While it may perceive computers like me as a form of life, humans would be virtually incomprehensible to it. "

VFX

: 203—03

OMNI " What happened? "

VFX

: 203—09

A schematic of the TerraCat appears on-screen above the science station.

VFX

: 203—08

OMNI " Maybe I can. "

VFX

: 203—06

OMNI " She cannot reprogram the nodes! "

VFX

: 205—04

CLARKE " TerraCat, what's going on?! "

VFX

: 207—02

CLARKE " You son-of-a-bitch. "

VFX

: 207—01

INT. TERRACAT

Omni's male voice replaces the feminine TerraCat interface.

OMNI I'm bringing you back. Then I want you to sit down calmly, take a stress pill, and think things over.

VFX

: 209—05

Clarke pulls up the map to Node 212.

VFX

: 211—02

OMNI " She disabled the self-drive. I'm sorry. "

VFX

: 211—01

INT. AEROFOX, LOWER LEVEL

Baxter stands at the science station. She sees the TerraCat heading away on one of the monitors.

VFX

: 215—07

DYSON (ON MONITOR) " I know my decision probably doesn't make sense to you. But, I'm nothing in the face of this discovery. "

VFX

: 215—05

DYSON (ON SCREEN) " We have to learn to live with it. We have to resettle on the dark side... at least for a while. "

VFX

: 215—04

Dyson's sickly image appears on the science station monitor.

VFX

: 215—03

OMNI " Sure. "

VFX

: 215—09

DYSON (CONT’D) " I named this planet Persephone after the goddess of the underworld because it's a gateway to the unknown. The geoglyph is just the first of endless discoveries. "

VFX

: 215—13

A computer simulation shows the geoglyph shriveling up.

OMNI " It will die in a matter of hours. "

VFX

: 215—21

She locks on Node 212.

VFX

: 215—20

She spins the globe until it focuses on the nodes on the sun-facing side.

VFX

: 215—19

The map shows her present location.

VFX

: 215—25

OMNI " Yeah, right. "

VFX

: 215—23

Omni protests.

OMNI " The engine is inoperative. "

VFX

: 218—02

A pale sweat betrays a high fever.

VFX

: 218—01

INT. TERRACAT

A weary and sleep-deprived Clarke drives with great effort. She's clearly not well.

VFX

: 223—04

TERRACAT " Accessing. "

VFX

: 223—03

CLARKE " TerraCat, access the node-board. "

VFX

: 223—10

CLARKE " Access the entire shield grid. "

VFX

: 223—09

TERRACAT " Specify parameters. "

VFX

: 223—11

The screen in front of her shows a map of the nodes.

VFX

: 223—14

She looks at it for a moment with emotion, ...

VFX

: 225—05

OMNI " We can’t let him die in vain. "

VFX

: 225—03

OMNI " Yes. I was pondering Kyle’s death. His conviction to science and uncovering the truth was admirable. "

VFX

: 225—08

OMNI " Three minutes. "

VFX

: 228—01

INT. AEROFOX

Baxter sits at the pilot station. A schematic shows an arcing path above the planet. A diagram of the engine flares RED.

VFX

: 228—06

OMNI " Done. "

VFX

: 228—05

The diagram changes from red to GREEN.

VFX

: 230—01

INT. AEROFOX, COCKPIT

The previous ship schematic glows red once again.

VFX

: 230—02

OMNI " Fuel valve three. Auto-shutdown. "

VFX

: 233—01

INT. TERRACAT

Clarke grits her teeth as she approaches the geoglyph.

VFX

: 236—04

BAXTER " Just burn them a little longer! "

VFX

: 236—03

OMNI " Thrust down to seventeen percent. "

VFX

: 238—02

In the far distance, the Odyssey can be seen just above the curve of Proxima b!

VFX

: 238—04

OMNI " Another flare is interrupting communications. The ship appears to be under considerable stress. "

VFX

: 238—10

OMNI " Prepare for retro-burn. "

VFX

: 238—13

OMNI " It’s still showing as offline. "

VFX

: 249—04

OMNI " Thirty seconds. "

VFX

: 249—01

INT. AEROFOX

The image of the node on Baxter's monitor begins to change.

VFX

: 251—02

OMNI " What are you doing? "

VFX

: 252—04

[AddDescriptiveText]

VFX

: 252—05

Clarke rips the node board out.

VFX

: 257—04

OMNI " Yes. Node Two-Twelve is officially... offline. "

VFX

: 257—07

Finally, one showcases Clarke as she crawls for the node board.

VFX

: 257—06

On the monitor, various blurry images appear.